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Open General Combat
Changes to police and criminal engagements
Charazardboi · 2026-07-24 03:37:05
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Engagements against nswpf in cityrp currently end in 2 ways

you either kill all the police and thats it or the police kill you then revive and be send to jail

while this gameplay loop works it is quite repetitive and can get quite stale at times

this is partially cop biased as that is all i play

some ways this could be improved are as follows

changes to the fear rp rules

at this moment the rules state that if you have a firearm you are immune to fear rp

this could be changed to allow players with guns to be under fear rp if 2 or more players are holding them at gunpoint

eg. 3 cops have rifles up at a suspect with a gun he is now under fear rp (this can also help in situations when a cop with a glock gets cocky (we have all seen the clip of james black)

penalties for killing

put systems in place to add repercussions in the event of dead suspects

these could range from a lower chance to make it through surgery after gunshot wounds (i know headshots straight up kill with no revive)

non lethal gear

items like bean bag shotguns or pepper ball guns could stun or briefly incapacitate players leading to less kills in a raid or gunfight

Apologies if you have a aneurysm reading this as this was made at 2am for some reason


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