Shape the city.
Post ideas, vote on what matters and track what the team is building next.
Engagements against nswpf in cityrp currently end in 2 ways
you either kill all the police and thats it or the police kill you then revive and be send to jail
while this gameplay loop works it is quite repetitive and can get quite stale at times
this is partially cop biased as that is all i play
some ways this could be improved are as follows
changes to the fear rp rules
at this moment the rules state that if you have a firearm you are immune to fear rp
this could be changed to allow players with guns to be under fear rp if 2 or more players are holding them at gunpoint
eg. 3 cops have rifles up at a suspect with a gun he is now under fear rp (this can also help in situations when a cop with a glock gets cocky (we have all seen the clip of james black)
penalties for killing
put systems in place to add repercussions in the event of dead suspects
these could range from a lower chance to make it through surgery after gunshot wounds (i know headshots straight up kill with no revive)
non lethal gear
items like bean bag shotguns or pepper ball guns could stun or briefly incapacitate players leading to less kills in a raid or gunfight
Apologies if you have a aneurysm reading this as this was made at 2am for some reason
